Command & Conquer: Rivals Command & Conquer: Tiberium Alliances Command & Conquer 4: Tiberian Twilight Command & Conquer Red Alert 3: Uprising Command And Conquer Red Alert 3 Command and Conquer Games Welcome back, Commander. Watch Trailer Learn More Dominate Your Opponents in Real-Time 1v1 Matches! Command & Conquer: Red Alert 2 Keygen Full Version Wielding strange new technologies and hungering for revenge, the Soviet Empire invades America. New York City and Washington are overwhelmed.
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It's like playing Doom II, watching another season of The X-Files, or listening to a new Oasis album - nothing is too innovative, too shiny, or too confusing. Everything feels familiar to millions while being just slightly different enough to dish out a good time for all. Yes, it's 'comfort food' that entertains you and with what seems like the 403rd installment in the Command & Conquer series, Westwood successfully believes in the old adage of reaching a man's heart through his stomach.
Indeed, the immediate gut instinct while loading up Command & Conquer: Red Alert 2 is that it's often difficult to tell it apart from the original game made almost five years before. Same isometric 2D view, same resource management, same tiny unit sprites, same regurgitated real-time strategy (RTS) tricks. But, for some reason, mainly due to small, yet effective gobs of spit and polish, it's a blast. How exactly did that happen?
Command & Conquer: Red Alert 2 continues where the 1996 original left off. That alternate World War II had the Soviets contained, but now a new, last-minute danger has arisen with mind-control machinations and an invasion straight into the American capital. Not to put too fine a point on it, 'red' in this context still equals 'evil,' but no one really takes the game's premises seriously, do they?
Command And Conquer Generals 2 Download Iso - craftpro. Aug 03, 2014 C&C: Generals and Zero Hour Full.ISO. Name: Command and Conquer Generals and Zero Hour. The first expansion pack for the critically acclaimed Command & Conquer Generals challenges players to square off against the world s most elite commanders for battlefield. Command & Conquer: Red Alert 2 - a real-time strategy game that takes place in a parallel world of the 1970s-1980s. This world is based on the laws created by Albert Einstein. The story of Red Alert 2 directly continues the story of the Allies from the previous game. The Soviet Union and the Alliance are at the center of the conflict.
Of course they don't. Which is proven more now than ever before, helped in part by the overly camp, full-motion video briefings that, despite trying so hard to be taken lightly, make you want to laugh at them, not with them. Northern Exposure's Barry Corbin tries his best to make certain his good old Yankee patriotism is understood while Sliders' Kari Wuhrer's physical attributes are amply displayed in every clip she graces.
But, instead of shooting themselves in the foot by taking such an unquestionably silly premise as Russian airships flying into New York City with the straightest of narrative tones, the video segments are shot with a 'we know you know that it's all just a lark anyway' attitude. This is both refreshing and grating at the same time but it works - in a way.
In any case, at least we're reminded this is just a simple game intended for enjoyment. The interface is unarguably familiar with the aforementioned isometric, 2D view of the battlegrounds with a menu on the right-hand side of the screen detailing your radar, resources, and building options. What's changed for the better, however, is this one-stop shop now divides all your possible building options into four main tabs: infrastructure, base defenses, men and vehicles.
This means that not only is it easier to search and quickly locate that specific turret or submarine to build, but it's also much handier by allowing you to simultaneously build choices of many different types. Need a turret as well as a submarine ASAP? Start building both and watch the efficiency soar!
As for the buildings, it would be a waste of time to go over the usual walls, power generators and the like. The most interesting new additions in this area, though, include defense installations such as the Allies' Prism Towers and the Soviets' Psychic Sensor. The former act like Tesla Coils but are exponentially stronger according to the number of other towers nearby, while the latter lets you know which units or buildings in your vicinity are targeted for attack from any sort of enemy (very helpful for lop-siding your defenses accordingly).
Another very nice feature is the addition of bunkers and civilian buildings that can be 'fortified' by pumping soldiers into them. Everything from skyscrapers to barns can be stocked with troops to act as a unified, remote defense structure in areas that might need it the most. It's a good idea to keep an engineer nearby these buildings, as once they are extensively damaged, your men flee out of the wreckage like mice from a sinking ship.
This train of thought leads us neatly to the new types of units made available in the game. Once again, ignoring the expected infantry and tanks, there are some quite interesting and powerful units that make the game elicit smiles from even the most weaned RTS players.
For example, the Allies have some quite amusing jetpack equipped Rocketeer-like soldiers (looking much like those in the 1950s ads that promised what travel would be like in the year 2000) that are actually quite powerful when the enemy fails to stock up on anti-air flak units. Truly, the first few Allies' levels are quite easy once you concentrate on making these jetpack soldiers. The Soviets have some rather nasty (although difficult to manage) Yuris that can take control of the mind of just about any enemy unit.
Not to be outdone, the Allies have Prism Tanks that retain the exponential power of the Prism Towers, albeit on an obviously mobile platform. Providing the most sadistic of entertainment, however, is probably the Soviets' spidery Terror Drones - they shred men fairly easily but really get the job done taking out formidable enemy vehicles by cutting their way straight to their interiors and shredding them from the inside. These machines are well animated and amusing in a sick sort of way.
Almost all of these units are deadly if used properly and make nice new developments to an otherwise predictable sequel. For instance, while the strategy in RTS games is usually simplistic at best (if anything, they should probably be renamed 'Real Time Tactics'), here the relative complexity of rock-paper-scissors choice of attacking and defensive maneuvers is increased to a very lively and refreshing level.
In general, the Allies are powerful in the air, the Soviets are strong in the sea, and choosing the right units and structures to bash it out is the cardinal rule in Command & Conquer: Red Alert 2. It's a series of confrontations that include scenarios like Flak Cannons versus '50s Rocketeers, Prism Towers versus the nasty Apocalypse Assault Tanks, dolphins versus giant squids, and so forth. Because of such a huge number of units, especially later on in the game, just getting a handle on the new attack/defense combinations is a small treat.
Unfortunately, getting specific logistical tactics to work is tricky with the tiny sprite units (even more difficult in higher resolutions) and you'll eventually find it difficult to grab the right units to throw at the bad guys without inevitably making sloppy moves, flawed waypoint system notwithstanding.
Also, one doesn't have to worry about protecting the miners as much as in past games (the Soviet miners now have their own gun turret and the Allies' version can teleport back to base). Though keeping tabs on resource management isn't really a priority anymore ('get sparkly stuff and bring it back' is still the name of the game) and levels are generally pretty and well laid-out, it would've been nice for unit control to be a bit more seamless and easy to manage. However, the basic objective of 'Make Everything a Burning Pile of Flesh and Metal' still exists.
As for other polish, some of the positional sound effects are much improved (pump up those speakers to hear those Saving Private Ryan-like flak effects) even though the game's soundtrack leaves a lot to be desired. It still has the same pseudo-industrial flavor from the first game along with those contrived 'military' backing vocals and is probably the weakest link in Command & Conquer: Red Alert 2.
This brings us to the final point: multiplayer. Far from Blizzard's idiot-proof Battle.net, Westwood gamely holds its own with Westwood Online, letting you choose meet-up rooms, specific map tastes, like-minded players, and so forth with a seemingly stable roster of options and speed. It'll probably take a bit more time to work all the kinks out (on the users' end as well as on the servers' end) but early attempts (at the time of release) are straightforward and well executed.
More to the point, though, with specialized units for more specific nationalities (French, German, Korean and so on) adding to the multiplayer possibilities much like Age of Empires II: The Age of Kings did, it's yet another admirable, tiny step in the right direction.
With more spit and shine that will have both long-time fans and newcomers alike having an easy-going, comforting, accessible good time, the level of no fuss and definitely no muss is fused with a successful effort to tweak some RTS elements that always needed tweaking. Straightforward, cautious, and pleasurable - this is a prequel-sequel that fills the stomach with candy that threatens very few intestinal side effects.
Graphics: Nice building details and unit effects but the 2D isometric engine is a bit antiquated by year 2000 standards.
Sound: The sound effects amidst the shredding and often explosive battles are well done even from a 'distanced' vantage point, although the music soundtrack is corny at best.
Enjoyment: Both single-player campaigns build up with complexity and entertainment in typical RTS fashion while the multiplayer modes make for some great heated bouts of pride.
Replay Value: The campaign missions can be replayed at different difficulty levels, but the real replay value comes in the multiplayer portion of the game. However, some RTS veterans may tire after fiddling with the new units and buildings.
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Command And Conquer Red Alert 2 + Yuri’s Revenge Free Download Repacklab
Command & Conquer: Yuri’s Revenge is an expansion pack to Command & Conquer: Red Alert 2 developed by Westwood Studios. The game was released in North America on October 10, 2001 by EA Games. The game is centered on a shadowy ex-Soviet figure named Yuri who has established a secret army of his own and poses a threat to the free will of the world. Repacklab.com sexy games
In Command and Conquer: Yuri’s Revenge, the story starts off assuming that the Allies were victorious in Red Alert 2. The game begins with the White House announcing DEFCON 2 status, as Yuri, the former head of the Soviet Psychic Corps, plans to take over the world through mind control, accomplished by activating a secretly built network of Psychic Dominators around the world.
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The U.S. launches an air strike on the Psychic Dominator on Alcatraz Island. Despite heavy casualties, the device loses power after its power plant is destroyed. But Yuri activates the others, and the rest of the planet quickly succumbs to Yuri’s mind control.
Allies story branch
The Allied commander is sent to San Francisco to defend and activate a time machine; the Allies plan to go back in time and prevent Yuri’s Psychic Dominators from ever coming online. Once enough power plants have been secured, the player goes back in time, arriving at the time that Soviet forces are first invading San Francisco. The Soviets, caught by surprise, are defeated and the Psychic Dominator under construction on Alcatraz island is destroyed. Sniper Ghost Warrior Contracts
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The Allied commander is deployed to Los Angeles where Yuri is slaughtering the city’s population, converting them to raw materials. The commander liberates Los Angeles with the aid of heavily armed celebrities. Next, the commander is deployed to Seattle after receiving a plea from the chairman of Massivesoft Corporation (parodies of Bill Gates and the Microsoft Corporation): Yuri has taken control of the Massivesoft campus for funds and development of genetic software.
Soviet story branch
A Soviet strike team manages to capture the Allied time machine. After a misuse, which takes the Soviets to the Cretaceous era, the Soviets arrives at San Francisco during the Soviet occupation and destroys Yuri’s still-incomplete Psychic Dominator. To prevent a future in which the Soviet Union loses the war to the Allies, the Soviet commander is put in charge of the assault on the Allied Chronosphere prototype in the Black Forest, Germany. Left 4 Dead 2
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This assault would have otherwise failed, as seen in Command & Conquer: Red Alert 2. Without the Chronosphere, the Soviet Union becomes the de facto world superpower and focuses on destroying Yuri. Yuri has occupied London. Having mind-controlled the Allied forces there, he starts slaughtering its citizens for raw materials and building a Psychic Dominator. To stop this, the Soviet forces infiltrate London and destroy a Psychic Beacon there, freeing the local Allied military from Yuri’s mind control. Police Simulator Patrol Duty
The core gameplay for Yuri’s Revenge is very similar to that of its predecessor, Command & Conquer: Red Alert 2. The objective of the game is to gather resources while training an army to defend the player’s base and attack the player’s enemies.
he expansion presents two new campaigns, one for Allies and one for the Soviet Union, each consisting of seven missions. A new faction, Yuri, is introduced in Yuri’s Revenge, which is the main antagonist in both campaigns and is playable in multiplayer mode, but lacks its own single-player campaign. Yuri’s faction consists of mostly new units and buildings, as well as Yuri’s Clones and Cloning Vats previously available to Soviets. His units generally rely on unconventional tactical elements such as their characteristic mind control. DayZ
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Add-ons (DLC): Command And Conquer Red Alert 2 + Yuri’s Revenge
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4X CD-ROM drive
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200 MB of additional hard drive space
3D Hardware acceleration (optional)
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