Forge 1.15 2 Download

Nov 26, 2021 To install Forge, click this link to their site: Minecraft Forge. Select on the side panel of the website the version of Minecraft. How To Download Forge For Windows How to install Thatched Villages Mod 1.16.5/1.15.2 (New Villages, Decorative Locations) Follows 5 Steps bellow to install Thatched Villages Mod 1.16.5/1.15.2 on Windows and Mac: 1. Minecraft Forge 1.15.2 - How To Download and Install Forge 1.15.2 on PC Get Minecraft Forge 1.15.2If you want to know how to download and install Forge in. 1.12.2 Ore Spawning: The Gobber mod is designed to make playing Minecraft more fulfilling by providing enhanced armor, tools, and weapons. Additionally, the mod provides special items (rings, staffs, and medallions) that provide a variety of quality of life enhancements and convenience perks. Some may consider the items overpowered, but that is.

Minimum Requirements: Recommended Requirements: CPU: Intel Core i3-3210 3.2 GHz/ AMD A8-7600 APU 3.1 GHz or equivalent: Intel Core i5-4690 3.5GHz / AMD A10-7800 APU 3.5 GHz or equivalent. Download a Forge compatible mod from url download, or anywhere else! Open Minecraft, click - ‘Mods’ button on the main menu, click – ‘Open Mods Folder’. The 1st Medical Brigade is a medical brigade of the United States Army.It is located at Fort Hood, Texas, providing health care and medical services to the Fort Hood community, and continuing training in its combat support mission. Collard greens and mac-n-cheese, tasted like straight-up home made, other side (mashed potatoes) good as Corky's Ribs & Bbq / BBQ, Restaurant #45 of 409 places to eat in Pigeon Forge. Step 2: Installing the Forge. To install a mod, you need to download Minecraft Forge. Forge makes it possible for the mods to connect to Minecraft. To install Forge, click this link to their site: Minecraft Forge. Select on the side panel of the website the version of Minecraft.

How To Download Forge For Windows

How to install Thatched Villages Mod 1.16.5/1.15.2 (New Villages, Decorative Locations)

Follows 5 Steps bellow to install Thatched Villages Mod 1.16.5/1.15.2 on Windows and Mac :
1. You need ready installed Minecraft Forge.
2. Download a Forge compatible mod from url download, or anywhere else!
3. Open Minecraft, click ->> ‘Mods’ button on the main menu, click – >> ‘Open Mods Folder’.Important: Some older versions of Forge may not have the ‘Open Mods Folder’ button. If that is the case, you need to find the folder manually. Windows:

  • Press the Windows key and R at the same time
  • Type %appdata% and press enter
  • Find the Minecraft folder and then look for the Mods folder within that

Mac:

  • Click on the desktop and then press Command+Shift+G all at the same time
  • Type ~/Library and press enter
  • Open the folder Application Support and then Minecraft

4. Place the mod file downloaded (.jar or .zip) into the Mods folder.
5. Relaunch Minecraft, and you should now see the new mod installed in the list!

Screenshot :

Requires:


Thatched Villages Mod 1.16.5/1.15.2 Download Links:

Minecraft forge 1.15 2 download free

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Forge

For Minecraft 1.16.4

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For Minecraft 1.16.5

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Minecraft-tutos.com › En › Minecraft-forge-downloadMinecraft Forge - Download & Install : 1.7.10 / 1.12.2 / 1.15 ...

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DoggyTalents-1.16.5-2.1.15.jar

Uploaded bypercivalalb
How to install forge 1.15.2
Game Version1.16.5
Downloads3,556
Supported Modloader Versions
Supported Java Versions
Supported Minecraft 1.16 Versions
1.16.4

Minecraft Forge - Download & Install : 1.7.10 / 1.12.2 / 1 ...

Changelog

Current release 2.1.15

Minecraft Forge 1.12.2 Download

  • Restrict ability to leash dogs to allowed player - DashieDev
    • Closes #368
  • Update README.md - DashieDev
    • - Fixed a typos
    • - Added some common Q&A's i saw on curseforge and the issues page. I guess it should be there to lead users to the wiki.
    • - Reformat the os file location part
    • -Bold some part.
  • Fix players being able to access any dog's inventory regardless of owner - DashieDev
    • Closes #363
  • Fix dog bed no longer show the owner's name - DashieDev
    • Error in 796002fccfea1dc6b56d9d8999a4f5f2ba794807
    • The 'name' local var is removed, which deshadow the 'name' identifier,
    • which now pointing to the DogBedTileEntity::name which is meant to
    • represent the name the player tag the bed with a name tag.
    • The original name var's function has been replaced with the
    • 'text' var, which is the correct one.
    • Closes #362
  • Allow treats to be put in the treat bag & make dogs beg when held - DashieDev
    • Closes #360
  • Remove fall damage to dog and passanger when climbing down ladder - DashieDev
    • Closes #361
  • Fix riders taking full fall damage rather that dog's reduced amount - DashieDev
  • Fix guard dog target entity search logic - DashieDev
    • The entity search was done around the dog rather than the player
    • The owner was passed as the target entity rather than the dog
    • Most notably this fixes dogs still attacking creepers without lvl 5
    • creeper sweeper
  • Fix misreferenced class (part 2) - Alex Barter
  • Fix misreferenced class - Alex Barter
  • Add cache and automate subversion number & publishing - Alex Barter
  • Move version.json to dropbox - Alex Barter
  • Fix dogs attack creepers at lvl 0 Creeper Sweeper - Alex Barter
    • The CreeperSweeperTalent logic doesn't take effect at lvl 0 since the talent object is not even present on the dog. This was a problem as the logic to stop a dog attacking creepers at lvl 0 was contained in there. This defaults dogs to not attack creepers so that the talent can override it at lvl 5.
  • Fix roaring cooldown logic & add msg when hit no entitys - Alex Barter
  • Re-implement heel command - Alex Barter

2.1

Forge 1.15 2 Download

  • Bump version - Alex Barter
  • Fix possible NPE - Alex Barter
  • Mark bed model for update after loading NBT - Alex Barter
  • Bump version - Alex Barter
  • Update gradlew script - Alex Barter
  • Fix compile issue caused by shadowed field - Alex Barter
    • Slot#slotNumber becomes Slot#index in the official mappings which is then shadowed by SlotItemHandler#index (private)
  • Update to FG 5 & Gradle 7.2 - Alex Barter
    • Clean up the build script
    • Update dependences
    • Use HTTPS repos
  • Switch to official mappings - Alex Barter
  • Added Vietnamese Localization - DashieDev
    • I have added translation for the Vietnamese Language, so far I
    • have done most of the main features, despite I am a Vietnamese,
    • my Vietnamese still have its own limitation so I haven't done
    • the translation for the casting material, instead, I left it
    • back to its default English language.
    • Closes #335
  • Fix spelling mistakes in README.md - Alex Barter
  • Bump version - Alex Barter
  • Fix logical error - Alex Barter
  • Update Forge to latest RB - Alex Barter
  • Fix max lvl hell hounds getting stuck in fire (#333) - Alex Barter
    • There were some cases where hell hounds would not be able to path out of fire, stay still and be non-responsive.
  • Update German (de_de) language pack - Creepingpasta
    • Closes #331
  • Bump version - Alex Barter
  • Fix shearing any dog collars, add owner check - chandler05
  • Move mapping channel to gradles.properties - Alex Barter
  • Fix & update links in README.md - Alex Barter
  • Template fml loader version - Alex Barter
  • Override more specific version version of changeDimension - Alex Barter
  • Use Forge's new maven endpoint - Alex Barter

2.0

  • Add additional MC versions when uploading to CF - Alex Barter
    • Also move version in archives name to properties file
  • Bump junit version - Alex Barter
  • Bump JEI version - Alex Barter
  • Update version.json - Alex Barter
  • Bump version - Alex Barter
  • Change dog inventory thumbnail to a dog not wolf (attempt 2)) - Alex Barter
    • The first file I changed is not used fc715368a1ce9fc3232f9c0ae069e28a56e3ddc9
  • Fix DT version not being present in various places - Alex Barter
  • Update version.json - Alex Barter
  • Bump version - Alex Barter
  • Register pack puppy capability - Alex Barter
    • Mean the cap was null and causing issues with other mods that accessed caps on other entities. Also just wrong!
  • Bump version.json target's - Alex Barter
  • Bump JEI version - Alex Barter
  • Update to Gradle 6.9 - Alex Barter
  • Swap missing bed/casing tooltips - Alex Barter
  • Bump version - Alex Barter
  • Fix crash when dog bed is spawned in directly - Alex Barter
    • Reverts d45988c8fd1db8bff6b43834c4d28d27098a4b0c
  • Bump version - Alex Barter
  • Handle exceptions when loading accessories from NBT - Alex Barter
  • Merge branch '1.16.x-armour' into 1.16.x - Alex Barter
  • Display armour value in GUI - Alex Barter
  • Fix version in manifest - Alex Barter
    • Update git-changelog-gradle-plugin
  • Fix NPE when dog bed has no NBT tag - Alex Barter
  • Bump version - Alex Barter
  • Surround all NBT loading in try/catch blocks to avoid dog disappearing - Alex Barter
  • Make new armour backwards compatible - Alex Barter
  • Add boots and body amour for all types - Alex Barter
  • Add convenient accessory of and ofType methods - Alex Barter
  • Create accessory using stack size of 1 - Alex Barter
  • Pass accessory via constructor rather than method - Alex Barter
  • Add init and remove events for IDogAlteration implementors - Alex Barter
  • Replace tabs with 4 spaces - Alex Barter
  • Use correct replacement gradle property - Alex Barter
  • Correct gitlab ci file extension yaml -> yml - Alex Barter
  • Swap deprecated gradle variables for replacements - Alex Barter
  • Update Forge workspace to 1.16.5 - Alex Barter
    • Add gitlab CI and automatic publishing to curseforge
  • Use live not cached dog name - Alex Barter
  • Fix using wrong sitting method - Alex Barter
  • Bump version - Alex Barter
  • Fix dog bed item not saving dog UUID - Alex Barter
  • Add missing casing translations - Alex Barter
  • Fix dog shading when wet - Alex Barter
  • Update Forge and JEI - Alex Barter
  • Bump year on licenses - percivalalb
  • Change dog inventory thumbnail to a dog not wolf - Alex Barter
  • Remove unnecessary debug logging - Alex Barter
  • Fix crash caused by mods that fetch caps from certain forge events - Alex Barter
  • Move caps invalidation logic to correct method - Alex Barter
  • Call setPosition thus recalculating bounding box - Alex Barter
  • Nudge version - Alex Barter
  • Fix items that can be dog food under certain conditions not being able to be put into food bowls (#274) - Alex Barter
  • Fix pack puppy duplicating contents on death (#275) - Alex Barter
  • Fix friendly fire flag still allowing dogs to take indirect damage (#271) - Alex Barter
  • Periodically check if the dog's food bowl still exists (#270) - Alex Barter
  • Remove call to client only method Entity#isRidingOrBeingRiddenBy - Alex Barter
    • This was being called server side causing crash,
    • replaced with Entity#isRidingSameEntity
    • Closes #277
  • Add crimson and warped plank bed casing variants - Alex Barter
    • The blocks were added in vanilla 1.16
  • Update to RB of Forge 1.16.4 - Alex Barter
  • Nudge version - Alex Barter
    • Update archives name to 1.16.4
    • Remove older versions from version.json
  • Fix wrong shoot function being called due to change in forge 1.16 - johnsonlee
  • Update workspace to Forge 1.16.4 - Alex Barter
  • Bump version - Alex Barter
  • Fix error - Alex Barter
  • Clean up logic - Alex Barter
  • Add supplier helper methods - Alex Barter
  • Remove legacy config values & re-enable relevant ones - Alex Barter
  • Use diamond syntax instead of helper method - Alex Barter
  • Improve interaction code - add handlers - Alex Barter
  • Remove legacy code - Alex Barter
  • Fix DoggyTorch replacing blocks it shouldn't (#260) - Alex Barter
  • Clean up - Alex Barter
  • Remove advancements while they are worked on - Alex Barter
  • Fix possible NPE #265 - Alex Barter
  • Fix isSitting mapping issue - Alex Barter
    • The incorrect mapping changed again in the lastest mappings, however it is still wrong.
    • Related to 7011137c
  • Change how talents are added and handled (via talent instances) - Alex Barter
  • Update Forge, mappings & JEI - Alex Barter
  • Support talents with food handlers - Alex Barter
  • Use RegistryDelegate as keys in maps - Alex Barter
  • Adjust leash position vector used - Alex Barter
    • Matches wolves in 1.16
  • Update client when shaking dogs get wet - Alex Barter
  • Fix dogs not breeding when in love - Alex Barter
    • The vanilla BreedGoal entity predicate doesn't call `setSkipAttackChecks`, so it was checking if a dog can 'attack' another dog, which it can't
  • Fix Botania dog beds missing texture (#261) - Alex Barter
  • Nudge version - Alex Barter
  • Fix PacketBuffer decode errors (#258) - Alex Barter
  • Nudge version - Alex Barter
  • Fix load order of DataParameters (#258) - Alex Barter
  • Fix Pillow Paw making dogs fly (#259) - Alex Barter
  • Fix happy eater not working at all (#259) - Alex Barter
    • getLevel required the exact registered object to get the level correctly
  • Nudge version - Alex Barter
  • Update JEI version - Alex Barter
  • Data fix UUIDs and attribute registry names - Alex Barter
    • First attempt in a969ff46 was unsuccesful
  • Add netherite helment to dog accessories - Alex Barter
  • Nudge version - Alex Barter
  • Run data to generate recipes (#256) - Alex Barter
  • Add missing translations to to en_us file (#256) - Alex Barter
  • Fix NPE when destroying bowl and entity is (#257) - Alex Barter
    • The function func_196262_a/onEntityCollision is called by vanilla somewhere between the tileentity being destroyed and the block being removed so was causing a NPE as the util function didn't check. This bug made the problem apparent, null check should have been there regardless.
    • Also optimises the logic in onEntityCollision
  • Fix conflict betwen AT and Mixin when using Performant (#255) - Alex Barter
    • DT makes func_209511_p public but then Performant tries to replace the function with a private function which mixin doesn't allow.
    • The logic here assumes that isWet is the disjunction of isInWater & isInRain, since water takes priority over rain when determining the wet source we can deduce the valie of isInRain when isInWater is false.
  • Fix dogs forgetting owner when upgrading from 1.15 - Alex Barter
  • Fix compile issues - Alex Barter
  • Update supported versions - Alex Barter
  • Log when failed to load accesory - Alex Barter
  • Register commands and argument types in the correct places - Alex Barter
  • Update to 1.16.3 - Alex Barter
  • Fix UUIDs being lost when loading from previous version - Alex Barter
    • Mojang change the way UUIDs are stored from 1.15 to 1.16. They used datafixers, we can't.
  • Improve setting dog bed owner - Alex Barter
  • Clean up dog inventory code and block opening if none nearby - Alex Barter
  • Fix using wrong junit libraries - Alex Barter
  • Add note about ftb gui dependence - Alex Barter
  • Fix calling incorrectly named method for sitting - Alex Barter
  • Enable JUnit tests - Alex Barter
  • Clean up - Alex Barter
  • Change getDog to return a subclass (more specific) - Alex Barter
  • Add talent level getter convenience method - Alex Barter
  • Clean up build.gradle - Alex Barter
  • Initial update to 1.16.2 - Alex Barter
  • Fix code formatting - add additional spaces - Alex Barter
  • Add new mode, guard mode (#198) - Alex Barter
    • Dogs follow closely and attack any monsters that come close.
  • Add doggy torch translation entries - Alex Barter
  • Complete commented out puppy eyes rewards - Alex Barter
  • Fix dogs only targeting in docile mode (check inverted) - Alex Barter
  • Fix doggy torch talent placing torches wrong - Alex Barter
  • Re-implement wandering mode - Alex Barter
    • Update dog bowl textures (#198)
  • Fix skins not showing up in list - Alex Barter
  • Add nbt migration from previous version - Alex Barter
  • Correct ear placement on texture 4 - Alex Barter
  • Update Forge and mappings - Alex Barter
  • Remove ability to access dog inventory by right clicking - Alex Barter
    • Add migration message
  • Add missing class file - Alex Barter
  • Check inventory is available when looking for torches - Alex Barter
  • Change to click instead of shift to get dog off head - Alex Barter
  • Add doggy torch talent (#198) - Alex Barter
  • Small optimisations - Alex Barter
  • Add code for lying render (#198) - Alex Barter
  • Add rescue dog box render (#198) - Alex Barter
  • Add all recipes back - Alex Barter
  • Fix crash with data gen run - Alex Barter
  • Small number adjustments - Alex Barter
  • Fix incorrect tooltip hovered checked - Alex Barter
  • Set texture index when opening info screen - Alex Barter
  • Add 6 new dog skins & bigger tail model (#198) - Alex Barter
  • Add guard suit clothing item (#198) - Alex Barter
  • Clean up - Alex Barter
  • Update Forge and mappings - Alex Barter
  • Fix infinite recursion - Alex Barter
  • Improve method of adding/removing modifiers & add crit attributes - Alex Barter
  • Add dog fall hook for talents - Alex Barter
  • Cache rgb colour float array for rendering - Alex Barter
  • Small clean up - Alex Barter
  • Create Autumnity mod addon - Alex Barter
    • Allows maple planks to be used as dog bed casing
  • Work on bed finder talent - Alex Barter
  • Fix crash - Alex Barter
  • Register serilizers once instead of on server start up - Alex Barter
  • Finish creeper sweeper talent - Alex Barter
  • Small formatting changes to README.md - Alex Barter
  • Update Forge, mappings & JEI - Alex Barter
  • Add locate function to /dog command - Alex Barter
  • Clean up - Alex Barter
  • Make texture manager object based - Alex Barter
  • Register fetch items - Alex Barter
  • Update README.md - Alex Barter
  • Delete download.txt - Alex Barter
  • Update README.md - Alex Barter
  • Work on dog respawn commands - Alex Barter
  • Update Forge and mappings - Alex Barter
  • Fix whistle and doggy beam - Alex Barter
  • Clean up AI goals - Alex Barter
  • Add local texture loading system - Alex Barter
  • Skip dogs without pack puppy - Alex Barter
  • Use DeferredRegister for the customer registries - Alex Barter
  • Always init addons and and fix botania casing textures - Alex Barter
  • Add missing override annotations - Alex Barter
  • Fix compile errors due to api referencing main files - Alex Barter
    • Fix bone render
  • Add missing addon registration code - Alex Barter
  • Fix method siginartures being too similar - Alex Barter
  • Add addon system, support for bop, botania and itemphyics - Alex Barter
  • Move default impl of material to superclass - Alex Barter
  • Pillow paw dogs cannot trample crops - Alex Barter
  • Recommend forge 31.2.16 which has entity pathing fix - Alex Barter
  • Update Forge, mappings and JEI - Alex Barter
  • Push everything to git - Alex Barter
    • Work on talents
    • AI
  • Add dog inventory button and new gui - Alex Barter
  • Move render interfaces and delete old interfaces - Alex Barter
  • Add talent info - Alex Barter
  • Make packet model for easier registration - Alex Barter
  • Move registry entry types - Alex Barter
  • Move dog bed materials to forge registries - Alex Barter
    • Need to re-add dummy/ holder to save ids that don't exist
  • Initial rewrite, most old and some new features - still lots to go - Alex Barter
  • Add constants for ItemPhysics comp - Alex Barter
  • Clean up - Alex Barter
  • Fix crash on server - Alex Barter
  • Fix nullref when passing null saveId - Colin Wong
  • Use RegistryObject over ObjectHolder annotation - Alex Barter
  • Update Forge, mappings and JEI - Alex Barter
  • Merge pull request #238 from yappy2000d/patch-1 - percivalalb
    • Create zh_tw.json
  • Create zh_tw.json - yappy2000d
  • Avoid using deprecated method and field - Alex Barter
  • Add Block/Item Model & LootTable gen code - Alex Barter
    • Delete duplicate resources from srcmainresources
    • Rename food bowl texture
  • Small corrections in build.gradle - Alex Barter
  • Delete unused ReflectionUtil class - Alex Barter
  • Include generated json data in main resource path - Alex Barter
    • Delete duplicate json files from src/main/resources
    • Remove src/generated from gitignore
  • Name eclipse run profiles - Alex Barter
  • Update MCP and JEI versions - Alex Barter
  • Update mappings - Alex Barter
    • 20200401-1.15.1
  • Require forge RB and change update URL - Alex Barter
  • Release version 1.15.2.3 - Alex Barter
  • Add Korean translations, thanks to @MilkissWhite #220 - Alex Barter
  • Merge branch 'fix-treat-bag' into 1.15.x - Alex Barter
  • Add missing interfaces from yesterdays changes - Alex Barter
  • Fix #219 - Paul Fulham
  • Dogs are more intelligent when they eat off the ground - Alex Barter
    • Generalised callback when a dog is fed an item
    • Now there are interfaces to define an items food value and other
    • effects that can take place when fed the item
  • Add config option for dogs eating from the ground (#203) - Alex Barter
  • Improved german translations (courtesy of sigy4444) - Alex Barter
  • Merge branch 'add-packet-validation' into 1.15.x - Alex Barter
  • Remove remaining jump packet sender - Paul Fulham
  • Remove jump packet - Paul Fulham
  • Add dog interactability guard - Paul Fulham
  • Fix graphical errors from 1.15 port - percivalalb
    • #216 from pau101/1.15.x
  • Let ModelRenderer handle transformations - Alex Barter
  • Merge branch '1.15.x' into 1.15.x - percivalalb
  • Fix graphical errors from 1.15 port - Paul Fulham
  • Update MCP mappings - Alex Barter
  • Use matrixstack, render still broken - Alex Barter
  • Improve throw render and use MatrixStack - Alex Barter
  • Update forge and mappings - Alex Barter
  • Release update 1.15.2.1 - Alex Barter
  • Use convenient setTamedBy method - Alex Barter
  • Fix crash on server (#213) - Alex Barter
    • Was caused by playTameEffect now being a client side only method
  • Update changelog.txt - Alex Barter
  • Small tidy - Alex Barter
  • Update to Forge 1.15.2 - Alex Barter
  • Fix dog bed render - Alex Barter
  • Update mappings to 20200123 - Alex Barter
  • Update to 1.15.1 mcp mappings - Alex Barter
  • Use equivalent of isSneaking instead of isCrouching - Alex Barter
  • Fix dog label renderer - Alex Barter
  • Re-added JEI integration - Alex Barter
  • Initial update to 1.15.1 - Alex Barter